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Generative Adversarial Networks

  • Generative Adversarial Networks (GANs) are a class of generative models that are trained using a two-player minimax game.
  • The two players are a generator and a discriminator.
  • The generator generates samples from a distribution, and
  • the discriminator tries to distinguish between real samples from the distribution and fake samples generated by the generator.
  • The generator is trained to generate samples that are indistinguishable from real samples, while the discriminator is trained to distinguish between real and fake samples.
  • The two players are trained simultaneously, with the generator trying to fool the discriminator, and the discriminator trying to correctly classify the samples.